Articles : 12 (Twelve)
Author :  46 (Forty Six)

Keyword : Discord, User Persona, Voice Chat, System Usability Scale (SUS), Mobile Legend Bang-Bang, Analisis User Experience, GEQ, Sentiment, Pinterest, Google Playstore Reviews, Deep Learning Method, Recurrent Neural Network, Aplikasi Mobile, Flutter, Firebase, Pengajuan Pinjaman, Logika Fuzzy, Computer Vision, Road Damage, Deep Learning, Object Classification, Yolo, E-Government, UTAUT, Academic Information System, KNN, Laptop, Klasifikasi, Harga, Point of Sale, Query Optimization, Seleksi, Proyeksi, Join Skeleton, Virtual Reality, Computer Assembly, Simulation, MDLC,PhET simulations, digital education, biology teaching, interactive learning, teacher experience, student motivation, visual instruction, secondary and higher education, Website STARS, Universitas Kristen Satya Wacana, Model TAM, Klasifikasi Sentime, neural network, prisma, nlp, literatur review

Affiliation : Universitas Negeri Semarang, Universitas Bina Sarana Informatika, Universitas Bina Sarana Informatika, Esa Unggul University, Universitas Yudharta Pasuruan, Universitas Gunadarma, Universitas Tidar, Sunan Kalijaga State Islamic University, Politeknik Negeri Padang, Universitas Islam Negeri Sumatera Utara, Universitas Amikom Yogyakarta, Nakhchivan State University, Universitas Kristen Satya Wacana,Universitas Amikom, Indonesia International Institute for Life Science

Country : 

png-transparent-flag-of-azerbaijan-azerbaijanis-flag-of-azerbaijan-flag-sphere-republic-removebg-preview2.png   indonesia-flag-3d-round-icon-6411.png

Published: 2025-09-30

Evaluation of Voice Chat Feature Usage in the Discord Application from the Perspective of User Personas

Florentina Yuni Arini, Sabar Tumbur A. Simanjuntak, Safitri Silfia Ramadhani, Hafizh Rizky Gunawan, Kezya Triliana, Anggita Rifqi Fauzan, Daniel Manik

213 - 220

User Experience Analysis of the Mobile Legends: Bang Bang Application Using the Game Experience Questionnaire (GEQ) Method

Elin Panca Saputra, Muhamad Kefin Alfiandra, Ahmad Hafidzul Kahfi, Safitri Linawati, Sugiono

221 - 226

Implementation of a Loan Application Management System via Agents at PT Adira Pandaan

Hening Rifqi Putro Prasojo, Muhammad Rion Asari, Ardian Setiawan, Cahya Bagus Sanjaya

238 - 250

Analyzing Determinants of E-Government Use Among Students: An Integrated UTAUT and E-Government Adoption Model

Fadlurrahman, Eny Orbawati, Joko Tri Nugraha, Marien Azizah, Seiren Ikhtiara

258 - 266

Predicting Laptop Prices Based on Specifications Using the K-Nearest Neighbour Algorithm

Adelwin Amnur, Ronal Hadi, Hanriyawan Adnan Mooduto, Rika Idmayanti, Raemon Syaljumairi, Ervan Asri

267 - 273

Virtual Reality Development for Computer Assembly Practical Simulation Learning Media

Buyut Khoirul Umri, Sahrul Amir Romadhon Amir Romadhon, Sidiq Zulkarnain Umbu Resi, Leinardy Pratama, Richo Iffandi

286 - 293

Deep Learning Neural Networks in Sentiment Analysis: A Literature Review

Bayu Yanuargi, Ema Utami, Kusrini, Arli Aditya Parikesit

321 - 328