Virtual Reality Development for Computer Assembly Practical Simulation Learning Media
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Abstract
Computers function as a central instrument in today’s learning processes; consequently, students are often expected to possess baseline competencies in assembling them. This study develops a Virtual Reality (VR)–based computer-assembly practicum simulation using Unity and Oculus Quest 2 to help students at Amikom University Yogyakarta grasp assembly procedures in an interactive, realistic way. The application follows the Multimedia Development Life Cycle (MDLC), which comprises concept, design, material collection, assembly, testing, and distribution. Core functionality includes a sequenced simulation of assembly steps—installing the motherboard, processor, RAM—and a concluding functionality test. Evaluation employed Blackbox Testing to verify system behavior and the System Usability Scale (SUS) to assess usability. Blackbox Testing showed that all features worked properly. The mean SUS score was 74.63, categorized as Grade B, indicating good usability and ease of use. Overall, the findings underscore VR’s promise as an effective and innovative medium for computer-assembly practicums
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