Analisis User Experience Pada Aplikasi Mobile Legend Bang Bang Menggunakan Metode Game Experience Questionnaire (GEQ)

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Elin Panca Saputra
Muhamad Kefin Alfiandra
Ahmad Hafidzul Kahfi
Safitri Linawati
Sugiono

Abstract

Mobile legend bang-bang is an online game application with 5VS MOBA background, at some time the Mobile legend bang-bang application received negative reviews from mobile legend players related to the bad community, related to the latest mobile legend update, this study aims to determine the user experience after using the mobile legend bang-bang application regarding the level of satisfaction from the user experience with the game experience questionnaire method, this method has 3 modules but the module used by researchers is post game, namely the module that measures the level of user satisfaction after playing the mobile legend bang-bang game. The results obtained in this study regarding the bang-bang mobile legend using the game experience method and the post game module get the results that negative experience, Tiredness and returning to reality get low results where the lower the TCR value obtained, the better if the value is low, while the positive experience gets a pleasant value that is in good results, from the results that have been obtained show that the analysis of user satisfaction using post games on the game experience questionnaire gets good results from the respondents that feel satisfied and feel good after playing mobile legend bang-bang based on the data that has been analyzed..

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How to Cite
Elin Panca Saputra, Muhamad Kefin Alfiandra, Kahfi, A. H., Linawati, S., & Sugiono. (2025). Analisis User Experience Pada Aplikasi Mobile Legend Bang Bang Menggunakan Metode Game Experience Questionnaire (GEQ). JITSI : Jurnal Ilmiah Teknologi Sistem Informasi, 6(3), 221 - 226. https://doi.org/10.62527/jitsi.6.3.303
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References

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Sudibyo, A. R., Gandhi, A., & Effendy, V. (2023). Evaluasi Game XYZ Dengan Menggunakan Metode Game Experience Questionnaire dan Pengembangan Prototipe Rekomendasi. EProceedings of Engineering, 10(5), 5087–5093. https://openlibrarypublications.telkomuniversity.ac.id/index.php/engineering/article/view/21382
Achmadiarsyi, I., Candra Brata, K., & Akbar, M. A. (2021). Evaluasi User Experience Genre Beat’em Up 2Dimensi(2D) Pada Game PawPawPaw dari Simpleton Studio Menggunakan Metode Game Experience Questionnaire (GEQ). 5(2), 666–674. http://j-ptiik.ub.ac.id
Hakiki, I. P., Jonemaro, E. M. A., & Afirianto, T. (2019). Evaluasi User Experience Pada Game Playerunknowns Battleground Mobile Menggunakan Game Experience Questionnaire. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(6), 5862–5868. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/5584
oncicilia, N., & Riwinoto, R. (2020). Evaluasi User Experience Game 2D Bajaj Keliling Menggunakan Metode Game Experience Questionnaire. Journal of Applied Multimedia and Networking, 4(2), 55–65. https://doi.org/10.30871/jamn.v4i2.2475
Larasati, I., Yusril, A. N., & Zukri, P. Al. (2021). Systematic Literature Review Analisis Metode Agile Dalam Pengembangan Aplikasi Mobile. Sistemasi, 10(2), 369. https://doi.org/10.32520/stmsi.v10i2.1237
Madana, D. K., Muhammad, E., Jonemaro, A., & Az-Zahra, H. M. (2021). Evaluasi User Experience Game Raft menggunakan Metode Game Experience Questionnaire (GEQ). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 5(10), 4494–4503. http://j-ptiik.ub.ac.id
Rahman, A., Rokhmawati, R. I., & ... (2021). Evaluasi User Experience Pada Game PC Building Simulator Dengan Menggunakan Metode Game Experience Questionnaire (GEQ). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 5(1), 53–59. http://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/8382%0Ahttp://j-ptiik.ub.ac.id/index.php/j-ptiik/article/download/8382/3873
Septiani, Y., Aribbe, E., & Diansyah, R. (2020). ANALISIS KUALITAS LAYANAN SISTEM INFORMASI AKADEMIK UNIVERSITAS ABDURRAB TERHADAP KEPUASAN PENGGUNA MENGGUNAKAN METODE SEVQUAL (Studi Kasus : Mahasiswa Universitas Abdurrab Pekanbaru). Jurnal Teknologi Dan Open Source, 3(1), 131–143. https://doi.org/10.36378/jtos.v3i1.560
Sudibyo, A. R., Gandhi, A., & Effendy, V. (2023). Evaluasi Game XYZ Dengan Menggunakan Metode Game Experience Questionnaire dan Pengembangan Prototipe Rekomendasi. EProceedings of Engineering, 10(5), 5087–5093. https://openlibrarypublications.telkomuniversity.ac.id/index.php/engineering/article/view/21382