Design and evaluation of a virtual reality architectural walkthrough system for immersive spatial learning

Main Article Content

Pride Dube
Belinda Ndlovu
Kudakwashe Maguraushe

Abstract

This paper aims to design, implement, and empirically evaluate a modular Virtual Reality (VR) architectural walkthrough system that enhances spatial understanding, engagement, and early-stage design confidence among architecture students through immersive spatial computing. Architectural education relies heavily on static 2D drawings and screen-based modelling tools, which impose high cognitive demands on students and limit embodied spatial understanding and experiential design reasoning. A design science research approach was adopted to develop a VR-based architectural walkthrough platform using Unity, Blender, WebXR, and VR head-mounted displays. The system was evaluated through functional testing and user testing with 26 architecture students. The study presents a scalable and extensible spatial computing platform that integrates 2D-to-3D model transformation, immersive walkthroughs, and interactive design manipulation for architectural education. The findings suggest that the system improves students' perceptions of spatial content engagement and reduces apprehensions about the early stages of design, and that most participants preferred the VR workflow to traditional 2D design representations. Architecture educators should integrate immersive VR walkthroughs into early-stage design studios to support experiential learning, spatial reasoning, and iterative design feedback. Future research should investigate collaborative multi-user VR studios, AI-assisted design feedback, and cloud-based rendering to improve accessibility and scalability. The platform supports the growth of a digitally skilled progressive generation of architectural graduates who are strong in spatial reasoning, experiential design abilities in relation to modern built-environment professions. Future developments consist of focusing on the creation of collaborative VR environments and the position in a seamless cloud-based rendering infrastructure on longitudinal studies related to learning outcomes.

Article Details

How to Cite
Dube, P., Ndlovu, B., & Maguraushe, K. (2026). Design and evaluation of a virtual reality architectural walkthrough system for immersive spatial learning. JITSI : Jurnal Ilmiah Teknologi Sistem Informasi, 7(2), 112 - 130. https://doi.org/10.62527/jitsi.7.2.558
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