Needs Analysis and Interactive Interface Design for Virtual Reality for Young Children Based on Child-Computer Interaction Principles
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Abstract
Virtual Reality (VR) is an immersive technology capable of creating three-dimensional virtual environments, allowing users to interact directly with virtual objects. In the field of education, this technology has the potential to serve as an engaging, interactive learning medium—particularly for young children, who tend to learn best through visual stimuli and direct experience. However, implementing Virtual Reality for young children requires an interface design tailored to their specific cognitive and motor development, as well as their interaction capabilities. This study aims to analyze user needs and develop an interactive VR interface design for young children, guided by the principles of Child-Computer Interaction (CCI). The research employs a Research and Development (R&D) methodology, encompassing problem identification, user needs analysis, a literature review, interface design, and subsequent validation and revision. The study involves young children and their teachers, who act as supporting users in the learning process. The findings indicate that a VR interface for young children should prioritize simplicity, the use of large icons, realistic visuals, intuitive navigation, and minimal reliance on text. Applying Child-Computer Interaction principles proves effective in creating an interface that is child-friendly, easy to use, and safe. The resulting interface design is intended to serve as a foundational reference for developing VR-based learning media that support an interactive and effective learning experience for young children.
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